Nevzad Elezovic Say hi
Game developerUnity · Unreal · C#
VänersborgStudent at Yrgo, Gothenburg
Six gamesMade in 2026
Opento new teams and projects

from a haunted mineto a frog with a tongue

Player 1 · Nevzad Elezovic, game programmer

Press start

high scores

Stage 1 · Achievements

Achievement unlockedDispaterrated on itch.io

The Dispater logo on rust-red paper

4.6/ 5

Achievement unlockedFlorida Man on the Runrated on itch.io

Florida Man on the Run cover art: a man in a shopping cart fleeing police cars

4.5/ 5

Achievement unlockedSam the Samuraicommits, solo

Sam the Samurai mid-slash, cutting through a blue slime

80+

six games, one invasion

Stage 2 · Projects

See every project
victorias_well.exe[ 2026 ] Team of two programmers
A purple, kraken-like creature with long spikes crawls across a cobblestone street at night
A dark hole with a glowing cyan edge opens in the purple night sky above the town square
Something is opening up in the sky.
A town square at night with gas lamps, iron fences, a fountain and a bench
The square, lit by gas lamps.
A revolver resting on a stone ledge on a cobblestone street
The revolver, waiting to be picked up.

Victoria’s Well

UnrealVRRevolver and enemy AI

Lovecraftian VR on rainy cobblestones. Something with tentacles is out tonight.

The game

A Lovecraftian night in VR. Rain falls on an old town square lit by gas lamps, and kraken-like creatures crawl out of the dark to meet you.

What I built

  • The revolver, and how it feels in your hand when you use it.
  • The enemy AI that drives the kraken-like creatures.
  • The rain, there for the atmosphere.
  • One of two programmers on the team, in Unreal.
froggers.exe[ 2026 ] Solo · course project
Froggers title screen: a pixel frog on a lily pad pulls a crate with its tongue under a starry sky
A Froggers dungeon level: the frog's tongue stretches across the stone floor to grab a crate, with a yellow target nearby
Feeling lazy? Use the tongue.
The frog pulls a crate toward itself with its tongue, with two yellow targets on the row below
Pull it close, then push it home.
A Froggers level with the Dev Tools panel open, showing memory arena usage, history and FPS 233
My dev tools: memory arenas, history and FPS.

Froggers

C++SDL3Solo

Dungeon Sokoban for a frog: push with your body, pull with your tongue.

The game

“What’s Sokoban without boxes?” You’re a frog stuck in a stone dungeon full of crates. Shove them with your body like any good Sokoban hero, then do what no Sokoban hero can: grab one with your tongue and pull it back. Get every crate onto its target to clear the room.

What I built

  • Everything from scratch, solo, in C++ with SDL3. No engine, no shortcuts.
  • The game loop, rendering, input and the push-and-pull puzzle logic.
  • Undo with Z and restart with R, so one bad push never ruins a level.
  • All written in the Helix editor, which taught me almost as much as the game did.
  • A Yrgo course project from 2026.
Code on GitHub
dispater.exe[ 2026 ] Yrgo team
The elevator control room in Dispater, with levers, dials and a gas mask on the desk
A worn yellow control panel with switches, knobs and a lever marked Brakes and Pressure
Brakes, pressure and a lot of switches.
A rusty tunnel glowing orange, leading to a lit hatch at the far end
A long walk to a lit hatch.
A dim station room with a yellow-lit hatch and a large cylinder, a mug blurred in the foreground
Down here, even a coffee break feels tense.

Dispater

UnrealPuzzles and mechanicsBest Audio nominee

Atmospheric horror in an abandoned mine. Nominated for Best Audio at Swedish Game Awards New Talent 2026.

The game

“Good morning, rookie!” It’s your first shift as elevator operator at the D.I mining station, deep underground and very alone. The only voice down there is a coworker on the radio, talking you through the dials, levers and whatever is making that noise.

What I built

  • Every puzzle in the game, from the first idea to the working mechanic.
  • Nominated for Best Audio at Swedish Game Awards New Talent 2026, a nod to how the whole team made the mine sound alive.
  • Rated 4.6 out of 5 on itch.io. About thirty minutes from first shift to the end.
Play on itch.io
sam_the_samurai.apk[ 2026 ] Solo
Sam the Samurai slashes a blue slime in a pixel-art forest, with joystick, ATK and JUMP buttons on screen
The title screen of Sam the Samurai in a pixel-art forest
The title screen.
Sam mid-slash, cutting through a blue slime
One slash, one less slime.

Sam the Samurai

UnityMobileSolo

Hack-and-slash platformer for phones. The slimes never stop coming.

The game

One samurai, one sword, and slimes that just keep coming, wave after endless wave. Slash with your thumb, jump with the other, and see how long you last in the purple forest.

What I built

  • Everything, solo: a Yrgo project from 2026 in Unity and C#.
  • Enemy AI with pathfinding that sends the slimes after you. The most fun part of the whole project.
  • Endless waves, sword combat and touch controls with an on-screen joystick plus attack and jump buttons.
  • Over 80 commits on GitHub, from the first slime to the main menu.
Code on GitHub
florida_man.exe[ 2026 ] Yrgo team of eight
The main menu of Florida Man on the Run, with GO, Options and Exit on a street sign
Level select styled as Florida Daily newspapers, with Tutorial Level 1 open
Every level is a front page of the Florida Daily.
Options screen with gamepad controls and volume sliders for master, music and sound effects
Controls and three volume sliders.
Combo counter reading Kickflip 1900x9 above the player
Combo counter: “Kickflip 1900×9”.

Florida Man on the Run

UnityMenus and UI

2D skate game with a shopping cart. I built the menus you see here.

The game

You were just walking your gator when you spotted a booze deal you couldn’t resist. Now the cops are after you, and your only ride is a shopping cart. Chain combos like “Nosegrind, Manual, Flipcart, Lazy Boy!” to stay ahead.

What I built

  • The main menu, options and level select, the first thing every player touches.
  • All of it, end to end: layout, visibility, the tweened animations, and the code behind every button.
  • One of three programmers on an eight-person Yrgo team, in Unity for Windows.
  • The combo counter above the player, keeping score of every trick you chain.
  • Rated 4.5 out of 5 on itch.io.
Play on itch.io
memory.html[ Web ] Solo

Memory for
Vänersborgs kommun

HtmlMemoryGame

JavaScriptHTML and CSSSolo

A browser memory game for Vänersborgs kommun.

The game

A memory game for Vänersborgs kommun, the municipality of my home town. Flip two cards, find the pair, hear the sound. No engine, just the browser.

What I built

  • The whole thing, solo, in HTML, CSS and JavaScript.
  • Card logic, matching and sound effects, with its own pictures.
Code on GitHub

what I build with

Stage 3 · Skills

Unreal

Dispater, Victoria’s WellLV 9

Unity and C#

Florida Man, SamLV 8

JavaScript

MemoryLV 6

Krita and Affinity

Krita, Affinity PhotoLV 5

where I’m from, where I’m at

Stage 4 · Player

Portrait of Nevzad ElezovicNevzad Elezovic
VVänersborg
home
YYrgo
Gothenburg
ititch.io ghGitHub inLinkedIn @Email

Based in Vänersborg, studying at Yrgo in Gothenburg. I play a lot of games and make them too. The part I can’t stop thinking about is how mechanics and systems fit together.

Open to new teams and projects: more learning, more building, and more teams that make fun, creative and slightly strange things.